The future of virtual reality
August 30, 2016
Virtual Reality (VR) is once again one of the burning topics in recent times. Affordable hardware such as the Google Cardboard VR, Oculus Rift, and Samsung Gear VR are successfully allowing consumers to experience VR in their homes, in a bus, or on the train to work.
Over the last few years, thousands of enthusiasts and developers have devoted countless effort to code, design, and experiment the possibilities of VR. The press coverage and media attention from past couple of years have been staggering extolling the virtues of VR, and its potential applications. Although VR is at a nascent stage currently, it is poised to be the next gen entertainment medium, and perhaps even the computing platform within the near future. The applications range from gaming and cinema to architecture, training, education, and medicine.
The acquisition of Oculus VR, the makers of Oculus Rift, by the social media giant Facebook was sufficient news to capture worldwide attention. Since then, the industry has witnessed millions of dollars of investments and venture capital funding in developing applications, tools, content, display hardware, peripherals, and video capture systems. Established technology giants have already begun making bets on VR's future with respect to distribution channels, killer apps, and creating ecosystems and platforms to align with their visions. A range of developers are flocking to VR, some preparing to take advantage of what could be the next tech boom after mobile, and others out of genuine excitement for a new medium with great potential. Thus, a highly potential VR industry promises to be an exciting path to glory.